Thursday, January 8, 2009

Because you never know...

Running through the first map on expert has become difficult, even without Tanks and Witches. Considering that, I've learned to think like a zombie before I throw down or adjust any brush or item that may aid the survivors. Tanks hate fire, witches don't want your love, and zombies just want you out of their territory (kinda odd they don't want to eat)! Then there's the Boomers, Hunters, and Smokers.

Boomers hold the biggest surprise element in the game. They love corners and extreme high or low places. Out of sight, unexpected. A real close-combat kinda dude, ready to get in your way and sometimes right when you don't want him to.

Hunters are kind of a lone-wolf traveler, able to get out of situations fast if they haven't already gotten meleed to death - however they're at their peak battle effectiveness right after a Boomer blast or a Smoker pull. A great distraction as well if you can organize a series of Hunters doing nothing but bouncing off walls while a Boomer can get in close for a barf.

Smokers are a strange mix of the two. They need distance, corners to peek around, stealth, and plenty of horde to assist in dealing massive damage to their captured prey. This also means that they're the most dependent on their other underling companions. In the midst of a Boomer blast they can pull the team apart while they're blind. After a Hunter pounce they can throw a would-be rescuer off guard.

Man I love Versus Mode.


On the mapping front, I've reached a point in development where things are going to get a bit quieter around here - I won't be making as many posts while I develop the rest of the maps before I get my hands on the SDK, I'm getting just a bit burned out on looking at a single map all the time. So no worries! It's not like things have stopped around here - I'll definitely be putting new media up for grabs when I'm convinced it's good enough for public consumption. :)

As always, you can contact me at: grabbinpills [at] hotmail [dot] com

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