One of the cool things I love to do with my maps is include custom sounds. Anything from ambient sounds like rain or even the humming of electrical lighting, to voice acting. I think that the sounds in a map must be implemented with such care that any new player shouldn't be questioning a single sound's origin, volume levels, or even wondering if it even fits in the environment at all.
So, for Underground Uprising of course I'm going to want to do something for it right!? Right! I figure since this is an underground facility, I should include some sounds you would find in such a place. But I had to think deeply about this one, since I've never visited any such place personally. So, I broke it down into pieces. It's still an underground facility sure, but it's made up of sections. Train track areas, offices, hangars, caves, unfurnished areas, outside areas, flourescent lighting, television sets, recreation halls, barracks, all kinds of things as long as..... As long as it fit with the theme of an underground military facility.
And the voice acting.... Well, I'll leave that for a future post.
One of the things I had to do was learn how soundscapes worked. How they were implemented and how their parts worked together. By the end of this venture I hope to have done everything I needed to to have created something where people aren't going to wonder if something's out of place. I'll hear about it though if I did something wrong or if something's amiss, right? :)
Tuesday, January 6, 2009
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